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Test Patch X31
Topic Started: Dec 12 2007, 08:54 PM (1,776 Views)
[TC] Ash
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WARNING : THIS IS A TEST

Hello Racers.

Here is a new incompatible test patch X30 (and X31).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

Please report bugs and issues on the appropriate threads listed here in the patch test forum :

http://www.lfsforum.net/forumdisplay.php?f=66

The patch is not compatible with version X, but version X must be installed before you install the patch. You will need to unlock again.

Changes in TEST PATCH X31 :

Various fixes, mainly in the interface and lessons.
A lot of known issues have been noted and not yet fixed.

Controllers :

Moved recalibrate axes and added new lock / unlock buttons
FIX : Mouse axes could not be used without game controller
FIX : Multiple controllers did not work in several cases
FIX : Recalibrate axes button set all axes to "X axis"

Interface :

Added translation slots for "UPR" "LWR" "TOE" and "CT"
FIX : Wrong fuel estimate for XF GTR at SO City Long REV
FIX : Error message when spawning AI with no car selected
FIX : File association .set copied setup to wrong folder
FIX : Comments for /autokick in dedicated host setup.cfg
FIX : Start new host screen did not allow BF1 selection
FIX : Crash entering Driver screen with no car selected
FIX : Included script file for Formula BMW (FBM.lfs)

Training :

Reset old lesson results for new set of training lessons
FIX : RaceAbout could not be loaded in a training lesson
FIX : Various small text errors in training lessons

Graphics :

FIX : Path rubber could be updated far out of bounds
FIX : Path rubber could sometimes go too far in to apex

Changes from X10 to X30 :

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Slightly narrower track and various graphical updates
Modified chicane and section after main straight
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable *Removed*pit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced *Removed*pit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Comma could not be used to enter interface scale

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of training lessons
Can now hit objects after completing the lesson
Racing line is drawn on ground in test drive lessons
Pressing ESC in test drive lessons results in a pass
Message is shown on screen if you hit a car overtaking
No penalty for hitting objects in Test Drive lessons
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force *Removed*pit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions


Download: http://www.lfsforum.net/showthread.php?t=34749
Edited by Ash, Dec 12 2007, 09:23 PM.
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LOGiCALX
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links dont work ash..

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[TC] Ash
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Edited :)
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[TC] StreetGB
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my eyes hurt after readin all that is anyone else gettin X31? i aint, i might just stick with X10 until the new one comes out.
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[TC] Crazy
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Already got it.

Note: X31 is compatible with X30.
Edited by Crazy, Dec 12 2007, 10:42 PM.
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LOGiCALX
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yup i got it to... :)

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[TC] Crazy
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TC updating serve when Y comes out, hopefully on friday.
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[TC] Zoomy
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FZ GTR FTW!

I screwed up my X12 so I've got to redo that this weekend. maybe we should move that USA server to X31 as a test?
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Zoomy
Dec 13 2007, 02:02 AM
I screwed up my X12 so I've got to redo that this weekend. maybe we should move that USA server to X31 as a test?
I wouldn't worry about it, you would be constantly updating it.
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"The very idea of losing is hateful to a American." Gen. George S. Patton
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[TC] StreetGB
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lol, a TC server in X31 would be nice, have the FBM as a car to let ppl test it out on USA lol, if its compatible, i might just download it into my X30 folder, so i still have ma X10 and my X30 patcher.
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[TC] Ash
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Friday it coming out? Eh? We will update, although, how do you know its friday?
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[TC] Crazy
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I meant to say hopefully Friday :P They usually release them on Fridays and there's only two left =D Sorry for last typo.
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[TC] Nathan
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then we may have it tomorrow also www.lfsdatabase.com is down due to them "preparing for new patch"
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[TC] Ash
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That would be wicked :)
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[TC] Crazy
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But anyways, will the server be updated to patch Y immediatley or will it take a week?
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[TC] Brad
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With the right planning by Elmo and Chuck, I would think that once the patch is out, the servers can be updated within a few hours.

Depends really if Arfman is needed, but Im pretty sure Chuck has full access to the main server to update it.
Edited by Brad, Dec 13 2007, 06:20 PM.
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[TC] Stotty
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well that y patch had better come out soon :unsure:



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[TC] Crazy
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nathan
Dec 13 2007, 05:27 PM
then we may have it tomorrow also www.lfsdatabase.com is down due to them "preparing for new patch"
Live for Speed doesn't own that site..

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ExTrEm3
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Why not use the pro server as X31?

Pro isnt being used?
Call me John/Johno its better than ExTrEm3
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ExTrEm3
Dec 14 2007, 09:34 PM
Why not use the pro server as X31?

Pro isnt being used?
There is too many patches coming out so it would just be easier just to wait for the new patch to come out..
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"The very idea of losing is hateful to a American." Gen. George S. Patton
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FinnAces
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Is it possible to use X10 when downloaded X31?
Can't wait to play TC server =)
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[TC] Crazy
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You should have backed up your X10 files. I think there's a way to redownload X10 but don't bother, only a week or so till it's released.
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JTuned
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"FIX : Mouse axes could not be used without game controller" blows =[ In addition, I use mouse to control my speed with x and y axis =[ Also i dont like that unrealistic clutch over heat. They actually used the settings of new bmw formula car. My friend owns 7 drift cars and none of them overheats in just one or two clutch kicks. Extremely unrealistic. =[ Sorry
Edited by JTuned, Dec 15 2007, 05:59 PM.
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[TC] Crazy
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Scawen said he wasn't going to make it easy for any mouse users, buy a cheap wheel, it's a racing sim.
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FinnAces
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Ok...
So what I must do to use X10?
I'm not so good in computers =)

Edit: Niko, if you have time can you PM me instructions in Finnish, i saw you in LFS Forum you said the new patch was great or something... I saw you still playing TC server after the time you posted... (try to understand this) :P
Edited by FinnAces, Dec 15 2007, 07:52 PM.
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