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Test Patch X32 (and X33)
Topic Started: Dec 16 2007, 03:46 PM (1,458 Views)
steve
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:)
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http://www.lfsforum.net/showthread.php?t=34749


WARNING : THIS IS A TEST

Hello Racers.

Here is a new incompatible test patch X30 (and X32).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

Please report bugs and issues on the appropriate threads listed here in the patch test forum :

http://www.lfsforum.net/forumdisplay.php?f=66

The patch is not compatible with version X, but version X must be installed before you install the patch. You will need to unlock again.

Changes in TEST PATCH X32 :

Physics :

FIX : Puncture remained even if tyres were replaced
FIX : Moved objects could reappear inside stationary cars

Interface :

Updated LFS icon in LFS.exe - thanks to ORION
FIX : Hotlap replay started timer at start of replay
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Horn / flash did not work after engine switched off
FIX : Car with engine off got stuck after /pitlane command

AI :

AI should stay within limits on rumble and bad surfaces
AI paths regenerated taking account of bad surfaces
FIX : AI would get speed penalty in various pit lanes
FIX : AI would not pit to repair worn or punctured tyre
FIX : AI would never pit during practice or a timed race
FIX : AI would drive backwards at the drag strip

Training :

FIX : Some more lesson text files updated
FIX : Driving out of bounds could result in being stuck

South City :

Texture updates
Graphical updates
Fixes for reported bugs
Edited by steve, Dec 16 2007, 03:47 PM.
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[TC] Scooby
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Seems good. I wish all tracks were updated rather than just south city...
"So, you are obviously the big dick. The men on the side of ya are your balls. There are two types of balls. There are big brave balls, and there are little mincey faggot balls."

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[TC] Crazy
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Blackwood was too.
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JTuned
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And once again they didnt fix the clutch >.>
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[TC] Zoomy
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FZ GTR FTW!

whats wrong with the clutch?
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JTuned
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Its very unrealistic. Try to drift and ull know whats wrong...
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[TC] Elmo
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The clutch seems to get hot far too quickly in the XRG, the TBOs seem mostly OK though. Haven't tried many other cars yet.
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[TC] Ash
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Btw, X33 has been released. Its sorted the left and right viewing, you can choose between 30-90 deg :) woo
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JTuned
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they should allow MOUSE X AND Y AXIS!!!! grr as soon as ill get a job ill buy g25.. Untill then i want X AND Y AXIS :P
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JTuned
Dec 17 2007, 08:04 PM
they should allow MOUSE X AND Y AXIS!!!! grr as soon as ill get a job ill buy g25.. Untill then i want X AND Y AXIS :P
For driving you mean? If so, that's been possible for ages ;)

Go to wheel mode instead of mouse/kb in control options and select the mouse X/Y axis
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[TC] Elmo
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Changes in TEST PATCH X33 :

Views :

One button look is now adjustable from 30 to 90 degrees
FIX : Bug in mouse look system (was based on old range)

Interface :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Increased size of text on speedo when km/h option selected
Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution
FIX : Axis display shrinks to stay on screen for many axes
FIX : Translatable damage text was shown in Latin codepage

Training :

All texts resaved so there should be no missing text now
Included Brazilian Portuguese training translations

AI :

AI never refuelled during a practice session
AI stay more within their limits when driving in pit lanes
FIX : AI in BF1 would fail to slow down for KY1 pit lane
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[TC] Zoomy
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fantastic! X33 FTW! :X
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[TC] StreetGB
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Nooooooooo will it ever stop????????????????? lol
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Valla79
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Kinda bugs me that you can't get Digital Speedo in Street Cars, Since I sit inside car, and can't afford a HUGE screen :unsure:

I Don't have the same controll of how fast I'm going, when I cant see the digits in speedo ^o)

Will probably get kicked/speced alot for speeding in pit, and get fined in City Driving cause LFS haven't heard of custom cars(only race cars can have digital speedo) :(
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[TC] Ash
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I think an insim solution could be helpful as it is possible to add a digital speedo on screen using a box.
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JTuned
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Elmo
Dec 17 2007, 08:22 PM
JTuned
Dec 17 2007, 08:04 PM
they should allow MOUSE X AND Y AXIS!!!! grr as soon as ill get a job ill buy g25.. Untill then i want X AND Y AXIS :P
For driving you mean? If so, that's been possible for ages ;)

Go to wheel mode instead of mouse/kb in control options and select the mouse X/Y axis
wont work in patch X33 or X32 :'(
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JTuned
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Ash
Dec 18 2007, 04:18 PM
I think an insim solution could be helpful as it is possible to add a digital speedo on screen using a box.
Actually no i dont like the idea of JF4 or w.e. they had speedlimits at the top. Well its not fun kuz u can always slow down in those areas where u need to...
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steve
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:)
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X35 is out... FINALLY the clutch heating is better

scawen
 

Clutch Heating is reduced by 25%
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[TC] Ash
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JTuned
Dec 18 2007, 06:39 PM
Ash
Dec 18 2007, 04:18 PM
I think an insim solution could be helpful as it is possible to add a digital speedo on screen using a box.
Actually no i dont like the idea of JF4 or w.e. they had speedlimits at the top. Well its not fun kuz u can always slow down in those areas where u need to...
I tihnk you misread, i said, have a digial speedo of your OWN speed in a box. Not speed limits.
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JTuned
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ah then oki ^-^
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[TC] Zoomy
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FZ GTR FTW!

X35 out!
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Pipa
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steve
Dec 18 2007, 07:14 PM
X35 is out... FINALLY the clutch heating is better

scawen
 

Clutch Heating is reduced by 25%
lol sorry steve, but in X36 the clutch heating is restored to x33 level

scawen
 

Changes in TEST PATCH X36 :

Clutch :

Clutch heating restored to X33 level
Stronger clutches in some cars based on engine inertia
Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5
Edited by Pipa, Dec 19 2007, 02:29 AM.
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Ruf finally made it into TDU *click*
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[TC] Zoomy
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FZ GTR FTW!

Pipa
Dec 19 2007, 02:28 AM

scawen
 

Thanks but I'm thinking about my month after Christmas, Patch Y will be out this week!

Thank you very much for your stories, comments and test results!

I think you will find the new X36 an improved version. Clutch heating is back to X33 levels but six of the cars have a stronger clutch. The stronger clutch was worked out purely by engine inertia. So clutch strength is now the larger value of that required for engine torque, and that required to deal with the engine rotational inertia.

I loaded all the cars and found that these ones were changed : UF1 / XFG / XRG / LX4 / LX6 / FZ5

Yes, very soon, after you've tested my patch :D
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steve
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:)
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BUT!!! they have stronger clutches in the cars that are the main ones i thought were *Removed*E D

So im still happy.

[edit]
Damn Swearing Censors... I swear, get over it.
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JTuned
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haha
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